TeachXR

AR Technologies & Gamification in Education

The purpose of this project is to design a platform for Title I public schools in Detroit, MI who want to reduce the chance of removing their arts and music programs and create a space that aids in encouraging exposure to technology. This will result in an increase in student engagement and enrichment driven by gamified elements integrated into an extended mixed reality experience. The development of the TeachXR platform is an exploration of how digital technologies can be used to effectively create experiences that combine virtual and real-world components in order to more effectively engage students in the classroom. This will result in not only the ability to maintain art and music programs in the event that funding and interaction is limited, but it will also result in the exposure of students to mixed reality experiences and emerging technologies.

User Wireframes

Goal: Student has to create a profile and navigate to the start of the Sound Source Identification lesson.

Music Lesson: Sound Source Identification The student creates an account and joins a classroom where they have to walk up to the object and it plays a sound. Students have to identify and categorize the sound that is played

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User Wireframes

Goal: Student has to create a profile and navigate to the start of the Sound Source Identification lesson.

Music Lesson: Sound Source Identification The student creates an account and joins a classroom where they have to walk up to the object and it plays a sound. Students have to identify and categorize the sound that is played

Live Preview or Download